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1. Cloak counter (Portable Infantry Data Link) - in Feedback/Requests [original thread]
A piece of equipment with the same CPU and PG as a cloak, with the same scout bonuses. This, however, would perform as an anti cloak. Increase the users scanning precision massively and broadcast that information over the tacnet to your squad or t...
- by Blind Nojoy - at 2014.03.30 17:21:00
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2. Damage mods...WTF (not what the French) - in Feedback/Requests [original thread]
Buster Friently wrote: Also, the record, even without stacking penalties, it's almost always better to take shield extenders than damage mods. This I also concur with. I typically play a heavy and use shield extenders or a plate or a mix de...
- by Blind Nojoy - at 2013.03.24 15:07:00
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3. Damage mods...WTF (not what the French) - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They seem to work just fine. What do you mean they don't work correctly? They are a Skill based item, with Militia variant available for ISK. Weaponry to lvl 5 give +10% on any hand held weapon and damage mods add as state...
- by Blind Nojoy - at 2013.03.24 05:55:00
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4. Damage mods...WTF (not what the French) - in Feedback/Requests [original thread]
germanus chabe wrote: Everyone can and should melt under sustained fire. Concur with the above. That's not what my problem is though, there is no "sustain" required, that's the problem. You can triple stack damage mods and get a 33% increas...
- by Blind Nojoy - at 2013.03.24 05:46:00
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5. Damage mods...WTF (not what the French) - in Feedback/Requests [original thread]
I'm sure there's multiple threads already. I don't feel like searching. Surely this can't be that difficult of a fix. I know I'm not the only one who feels the same way. As one of my corp's directors said today, the omega boosters didn't work cor...
- by Blind Nojoy - at 2013.03.24 04:54:00
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